Public Member Functions | |
| aiBone (const aiBone &other) | |
| Copy constructor. | |
| aiBone () | |
| Default constructor. | |
| ~aiBone () | |
| Destructor - deletes the array of vertex weights. | |
Public Attributes | |
| aiString | mName |
| The name of the bone. | |
| unsigned int | mNumWeights |
| The number of vertices affected by this bone. | |
| aiMatrix4x4 | mOffsetMatrix |
| Matrix that transforms from mesh space to bone space in bind pose. | |
| aiVertexWeight * | mWeights |
| The vertices affected by this bone. | |
A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices.
| aiBone::aiBone | ( | ) | [inline] |
Default constructor.
| aiBone::aiBone | ( | const aiBone & | other | ) | [inline] |
Copy constructor.
| aiBone::~aiBone | ( | ) | [inline] |
Destructor - deletes the array of vertex weights.
The name of the bone.
| unsigned int aiBone::mNumWeights |
The number of vertices affected by this bone.
Matrix that transforms from mesh space to bone space in bind pose.
The vertices affected by this bone.
1.5.8