, including all inherited members.
| a1 | aiMatrix4x4 | |
| a2 | aiMatrix4x4 | |
| a3 | aiMatrix4x4 | |
| a4 | aiMatrix4x4 | |
| aiMatrix4x4() | aiMatrix4x4 | [inline] |
| aiMatrix4x4(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4) | aiMatrix4x4 | [inline] |
| aiMatrix4x4(const aiMatrix3x3 &m) | aiMatrix4x4 | [inline, explicit] |
| b1 | aiMatrix4x4 | |
| b2 | aiMatrix4x4 | |
| b3 | aiMatrix4x4 | |
| b4 | aiMatrix4x4 | |
| c1 | aiMatrix4x4 | |
| c2 | aiMatrix4x4 | |
| c3 | aiMatrix4x4 | |
| c4 | aiMatrix4x4 | |
| d1 | aiMatrix4x4 | |
| d2 | aiMatrix4x4 | |
| d3 | aiMatrix4x4 | |
| d4 | aiMatrix4x4 | |
| Decompose(aiVector3D &scaling, aiQuaternion &rotation, aiVector3D &position) const | aiMatrix4x4 | [inline] |
| DecomposeNoScaling(aiQuaternion &rotation, aiVector3D &position) const | aiMatrix4x4 | [inline] |
| Determinant() const | aiMatrix4x4 | [inline] |
| FromEulerAnglesXYZ(float x, float y, float z) | aiMatrix4x4 | [inline] |
| FromEulerAnglesXYZ(const aiVector3D &blubb) | aiMatrix4x4 | [inline] |
| FromToMatrix(const aiVector3D &from, const aiVector3D &to, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| Inverse() | aiMatrix4x4 | [inline] |
| IsIdentity() const | aiMatrix4x4 | [inline] |
| operator!=(const aiMatrix4x4 m) const | aiMatrix4x4 | [inline] |
| operator*(const aiMatrix4x4 &m) const | aiMatrix4x4 | [inline] |
| operator*=(const aiMatrix4x4 &m) | aiMatrix4x4 | [inline] |
| operator==(const aiMatrix4x4 m) const | aiMatrix4x4 | [inline] |
| operator[](unsigned int p_iIndex) | aiMatrix4x4 | [inline] |
| operator[](unsigned int p_iIndex) const | aiMatrix4x4 | [inline] |
| Rotation(float a, const aiVector3D &axis, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| RotationX(float a, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| RotationY(float a, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| RotationZ(float a, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| Scaling(const aiVector3D &v, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| Translation(const aiVector3D &v, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
| Transpose() | aiMatrix4x4 | [inline] |