| aiVector3D() | aiVector3D | [inline] |
| aiVector3D(float _x, float _y, float _z) | aiVector3D | [inline] |
| aiVector3D(float _xyz) | aiVector3D | [inline] |
| aiVector3D(const aiVector3D &o) | aiVector3D | [inline] |
| Length() const | aiVector3D | |
| Normalize() | aiVector3D | |
| operator!=(const aiVector3D &other) const | aiVector3D | |
| operator*=(float f) | aiVector3D | |
| operator*=(const aiMatrix3x3 &mat) | aiVector3D | |
| operator*=(const aiMatrix4x4 &mat) | aiVector3D | |
| operator+=(const aiVector3D &o) | aiVector3D | |
| operator-=(const aiVector3D &o) | aiVector3D | |
| operator/=(float f) | aiVector3D | |
| operator==(const aiVector3D &other) const | aiVector3D | |
| operator[](unsigned int i) const | aiVector3D | |
| operator[](unsigned int i) | aiVector3D | |
| Set(float pX, float pY, float pZ=0.f) | aiVector3D | |
| SquareLength() const | aiVector3D | |
| SymMul(const aiVector3D &o) | aiVector3D | |
| x | aiVector3D | |
| y | aiVector3D | |
| z | aiVector3D |
1.5.8